My first game using Godot engine


On March 12 I've decided to learn about this Godot engine.. and I instantly fell in love with it. After trying to tame Unity for quite some time this is like a breath of fresh air. For 2D-games especially.

I've spent 1 day doing tutorials and then just jumped into development. If gamedev is just a hobby for you and you aren't planning on making it a career then that's a solid option. For a professional game developers Unity/Unreal or whatever else is probably gonna be better. For me there was just to much stuff in Unity and I never felt like I have a full control/understanding over what this engine really does.

Overall it took me exactly one week to "finish" this project. Work is still in progress, currently I am working on a second chapter with new tiles - portals and active spikes that change their state, so player has to step on them at a right time.

Any feedback is highly appreciated! Mostly I am worried about game being too hard/too easy. 

Files

html_1_3.zip Play in browser
Mar 23, 2020

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